Cavalry Archers are one of the best harassers of the game. Lots of gold miners and lumberjacks means an Archer flush. This can potentially win you the game in feudal as scouts and archers are deadly together. Archer rush is the slowest to get going, and is countered by all the other rushes. You need to … You can clic up around 20 minutes doing this while keeping constant archer prod the whole time. But, because your economy can support two archery ranges plus blacksmith upgrades, you're able to outnumber your scout opponent. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. r/aoe2: Community for AoE2 players. Skirmisher/Elite Skirmisher These are created at the archery range and are generally good to counter archer type units which includes hand cannoneers. With the longest range in the game for a non-siege unit, these are the ultimate standoff weapons. This strategy is extremely effective against booming opponents, and can certainly slow them down long enough for… But seriously, that's a pretty interesting idea, considering the Genitours high pierce armor and the unexpected factor. Unit Line: Counter(s) 5. A scout rush is a very common, economic and standard build order in Age of Empires 2. They don’t pose much of a threat to your eco either, only to your archers. Druzhina Strategy Archive - AoE2. Also, all stable units are cheaper. Thanks for this, unfortunately the mod page on the ageofempires site doesn't appear to have a download link anywhere, but I can try aiming for those times. So depending on your skill level an archer rush can actually be a little slow, as they take a while to create and are only strong in mass. Terms of Service. Also, in some situations you can also move under the tower's minimum range and safely attack it from there. I find it especially hard to counter the British archers coupled with Spanish Paladins. The other option is to avoid his skirms and keeping your archers alive and go for a quicker castle age. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. So that the archers can safely shoot. Top-tier Civilizations on standard land Battle Royale maps: ... Camel archers which counter cavalry archers and camelry as an option. Those guide line times from spirit are bad and you can do a LOT better with just a little practice. Powered by Webador. I've seen spirit of the law do archer rush versus three hardest ai and beats them easily, he even says those times are fine (his guidelines are first range up by 12 minutes, 6 archers by 16 minutes). 11.07.07 16:41 - Calado It's possible with the Huns, that no need houses and stable works 20% faster. If say you're pocket and were going FC and the other pocket goes archer flush against you, the second you see it coming, grab 4-5 villagers and make a mining camp on stone and then make towers to … Keep in mind that with a classic 2 ranges archer rush, you'll end up with 5 vils per woodline + 8 on gold. The best way to counter archers + skimishers is by using infantry esp. A drush, Men at arms, and scouts can all hit you before you have your first archer out. Basic Units: 6. Archers and Spearmen (cheaper, but less common and easier to counter than Archers and Scouts). Finally, and absolutely no disrepect to spirit here, but is it just me or is he kind of lucky in his videos against hardest ai? The AoK Longbowman was considered the king of archers. Going M@A or scouts is usually a little faster. Countering a Archer Rush . Original AoE Counter List: 13. The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. Getting an A+ grade is 6 archers + fletching at 13:30. By following the build order exactly, your economy will be streamlined and balanced efficiently. Unless created to retaliate against enemy archers, Skirmishers make poor ranged support. I'm not an expert player, but this is my suggestion : If you get a good timing with your first 6 archers + fletching in the opponent's base, you're still not going to win against a good opponent. Druzhina Strategy Archive - AoE2 Introduction » Countering a Archer Rush When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in … Counters and defends against Early Rush strategies such as Drush, or Men at arms quite nicely. Find an Error? Age of Empires II (AOE2) build orders, video training, live coaching, and more! Add a minute for building the ranges and you are looking at around 13:15 timing ideally for six archers. Perfect up time for 23 pop with loom is 10:30. This is an archer rush build order developed by Jupe, an AOE2 expert. You can double down on your aggresion by adding scouts and going for a big feudal play. If the enemy is producing a lot of skirms is gonna cost him a lot of food and you should be up well ahead. You can also use scout-cavalry and man-at-arms combination. If he masses skirms, he will just delay his castle by a lot compared to you and you'll get him with crossbows + upgrades in castle, or by booming :), On the other hand, keep in mind that you don't always need to take the fight against his skirms. Tactics that employ these units require a large amount of resources since these units work way better if used in large numbers. Community for AoE2 players. Better vs the ai as well. Elite Cannon Galleons have an exceptionally long range and deal bonus damage against buildings. The counter to a M@A rush is massed archers/ scouts with bloodline as a meatshield. Once massed they are still a force to be reckoned with for any civ. Hand Connoneers: Huskarls are situational, you can read more here. Since I have ranges up I normally switch to skirms too but it still totally knocks the wind out of my rush. Unit Line: Counter(s) 5. The Archer rush. Franks are fearsome in late game, because if they get villagers it means a non-stop spam of paladins. You only need 1 Archery Range producing Skrimishers because A, they produce faster at 22 seconds compared to the … I suggest opening men at arms or drush before an archer rush. The Knight Rush in AoE 2 is one of the most common and most effective early rushing strategies. You can clic up around 20 minutes doing this while keeping constant archer prod the whole time. Age of Empires II are trademarks or registered trademarks of Microsoft Corporation in the U.S. and other countries. Neeeeeiiiggghhhh Age of Empires II: Definitive Edition 'Scout Rush' strategy guide The "Scout Rush" is a great way to surprise your enemy with an … Not to say he isn't skilled but in my experience the ai is only as docile as the ones he gets about half the time. Press question mark to learn the rest of the keyboard shortcuts. Skirms cost food, archers only cost wood and gold, so you already delayed their castle time. How do I counter ai going skirms against my archer rush? Even the second ai he hits in Castle age! It basically involves sending a small fleet of knights to your enemy's base before 20 minutes, and attacking his villagers. Genoese Crossbowman: 60. Cicero's interactive buildorder tutorials. If that fails you’ll still reach Imperial Age faster than most and your mighty Frank paladins can carry you to victory. Maybe throw a scout in. Cookies help us deliver our Services. Collect food like a mofo from the get-go. For example, when getting rushed with archers and spearmen (or their upgrades), I'm unsure what to even begin creating to handle the situation. Is the Genitour simply a trash version of the Camel Archer? What are good times to aim at for each of the milestones involved in an archer rush? 6 AOE2Counters is a lightweight search engine that can nearly-instant return Age of Empires 2: DE units and their counters. Aoe2 Civs Aztecs. Another problem that i have is which civilization to play with. I'd suggest going 22 pop scouts to start with. Cavalry Archers are an excellent way to deal with slow moving melee units like most infantry. aoe2 counter list age of empires 2 counters: 2. Sotl is great but I wouldn’t recommend watching his game play POV if your goal is to learn how to play. man-at-arms. All we know about AOE2 Battle Royale ... Archer civilizations are not preferable as they combine slow units with a unit which needs to be massed to be effective. Try Cicero's interactive buildorder tutorials to practice your archer rush. By using our Services or clicking I agree, you agree to our use of cookies. But, you can move away from the towers and hit more vulnerable areas of your oponents' settlement. There are some other telltale signs as well which you'll learn as you play. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Higher Army count than your opponent Its not unusual for your opponent to be doing the same thing or be in a similar position, otherwise the game would not be a challenge or fun. Killing a couple of vils and forcing him into skirms is already a victory. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. Keep in mind that with a classic 2 ranges archer rush, you'll end up with 5 vils per woodline + 8 on gold. I'm working on getting a decent archer rush against the ai but it's really hit and miss. Even when I get my first archery range near the enemy at 12.30 and first 6 archers by 15.30 it usually works but often it feels too late and the ai just churn out constant skirms at me. Towers are good vs archer rush against human players too. Which civs would make good use of heavy scorpions? It is a fast, well armored foot archer. Once your 8th goes to gold, all the following vils should build farms. 2. When attacking with Cavalry Archers the player must always micromanage them properly in order to maintain distance from the enemy targets. top aoe2 civs Posted 6 November 2020 A nice strategy with the Incas is the classic Tower Rush, made easier thanks to their 15% discount when building stone … TL;DR: We’ve made a web app … Which means inevitably i get run over badly. Old Games. Towers Towers with vills in them counter archers too. The archer rush is by far the most annoying of all flushes. Can be deadly upon reaching Castle Age before your Opponent. The most popular pairing involving Cavalry Archers is with Hussars, which is the preferre… With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. The Tower Rush (or Trush) is a time-tested Age of Empires II strategy that is as annoying as it is effective. The Feudal Age counters to Archers (Scouts and Skirmishers) are quite food intensive, delaying the defending player's Castle Age advance substantially, if they aren't prepared for it. Nothing is more irritating then having a group of skirmishers and archers circling around your base picking off villagers. One of the most popular strategies in the game that’s absolutely dominated by the Franks is the early Scout Rush, thanks to their mounted scout units being 20% more resistant in general. Mid-sized to large groups of Archers make extremely good early harassment soldiers due to the absence of Knights from both sides. Introduction » Countering a Archer Rush. Statistics Speed JavaScript parser and linter for Random Map Scripts (RMS) for the Age of Empires II video game. Mangudai can be upgraded to Elite Mangudai in the Imperial Age. It can still be effective mid-game, but its power rapidly diminishes with the introduction of not only Knights, but also Scorpions and Mangonels. You could run back a bit or gain some time when you see the first skirms, while keeping constant archer production from 2 ranges. When facing Civs like Britons, Mayans or Ethiopeans, of which one can typically go for a straight Archer-Rush; so is the best counter to build 1 Archery Range producing Skrimishers, and getting Fletching followed up by Padded Armour in the Blacksmith. It's a very effective rush that can devastate your opponent and end the game early or put you so far ahead that your opponent won't catch up. Balance Patch 5.8 Available Now! If his skirms are becoming a threat, or if he's mixing a lot of archers with them, try adding a few skirms yourself (better to do once you clicked castle). ... Cavalry Archer Line: Public Folder: 12. #13. aoe2 counter list age of empires 2 counters: 4. Please recommend me a civilization considering my friends play with Brits and Spanish. Mehvix's Age of Empires 2 Counter List 2.0: 3. aoe2 counter list age of empires 2 counters: 4. Can I Scout Rush … Today in this video, with my friend Martin, I demonstrate and commentate over live gameplay of me performing the archer rush. Then you can add a mango or a couple of knights and pressure him with your Xbow army when you hit castle. This site is not affiliated with or endorsed by Microsoft Corporation. In castle age normal archers are enough. Welcome to this aoe2 archer rush build order tutorial. If you do a 23 pop up with minimal idle time you should have the eco for instant double range constant production. Label. A more general tips: straight archers is a slow strategy. Beginner Friendly & Requires Less Multitasking. An early attack supported with spearman can be lethal against a scouts player. The Cavalry Archer is a mounted archer unit in Age of Empires II that can be trained at the Archery Range once the Castle Age is reached. I hope this helps you to learn the basic archer rush build order before being able to master it. M@A are pretty slow so once you know they are coming patrol around the outskirts of your base with your scout and be ready to intercept them, as if they are given alone time with your villagers you will suffer heavy losses Hi, I'm relatively new to the game and have yet to find a guide on every single unit counter. This will force him to do more skirms and delay his castle time by a lot, as his skirms cost food. Countering a Drush ... AoE2. * Tower rushes- usually Feudal at 9:15 with 19 vills I think * Archer rush- usually Feudal at 10:15 with 21 vills * Skirm/Scout/MAA- 23 or 24 vills 11:00-11:30 methinks Here are your goals in Feudal warfare: 1. If you see a lot of enemy farms, then they're probably going for a Scout rush or for Men at Arms + Skirmishers. You should easily have six archers out by the 14 min mark even as a noob if you practice the build order and force drop food in dark age to keep idle time low. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. With this Feudal rush, you continuously produce archers from two archery ranges and put pressure on your opponent in the early game. An archer rush is usually executed with a quick age up and immediately pumping out skirmishers that are sometimes supported by spearmen. Archers are weak against scouts. The Mayan Plumed Archer has taken that title for archer-to-archer combat, but the Longbowman still remain a potent unit. You have a couple of options. Many early rush strategies like the Tower rush can bec… If he makes enough skirms you already kinda won. Label. Try keeping him busy by trying to snipe vils etc with your archers without compromising your army. Once your 8th goes to gold, all the following vils should build farms. They barely attack him at all in his 1v3! It is a 21 or 22 population build that replies on two main resources: Wood and Food. 1.7 Civilization 1.45 Type Certains le pressentaient avant même la sortie de l'extension et cela se vérifie partie après partie : les Coréens sont trop avantagés ! This is an archer rush build order developed by Jupe, an AOE2 expert. Look up a build order on YouTube . Basic Units: 6. Anyways, if by any chance ur enemy found out that ur going to rush him with knights, he'll surely have enough time to build enough spearmen to counter ur knights. Creating six archers from two ranges is 1:45. Minutes, and is countered by all the following vils should build farms a little.. Tower 's minimum range and safely attack it from there time by a lot, his! Rushing strategies it is effective for a non-siege unit, these are the ultimate standoff weapons of game... To skirms too but it 's possible with the longest range in the game! They don ’ t recommend watching his game play POV if your is! 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